Posted 9 months ago  

Character Artist at Flaming Fowl Studios

Job Description

The Role:

We are looking for a talented, passionate and proactive Character Artist with a proven track record in creating realistic and stylised characters to join our team.

Your duties will include:

  • From concept art and reference images, create high quality 3D in-game characters for PC and current gen consoles, including all clothing and accessories
  • Produce hi-poly sculpts, bakes, game meshes and textures/materials
  • Work with our rigging and animation team to ensure that characters function correctly in-game
  • Create materials and shaders in-engine
  • Help R+D in-game character pipeline
  • Assist with reviewing outsource character art when required
  • Present, review and discuss work online
  • Implement feedback from Lead Artist and Directors

Requirements:

  • A relevant degree and/or an outstanding portfolio/demo that showcases your ability
  • 1 shipped title on current gen consoles/ PC
  • Expert knowledge of a current 3D modelling package, preferably Maya
  • Expert Zbrush and Substance Painter skills
  • Ability to follow either a realistic or an illustrative/stylised art style
  • Good problem-solving abilities
  • A true passion for video games and the desire to create high-quality experiences
  • Highly motivated with a proactive attitude and the ability to work as part of a team
  • Ability to manage time well and deliver high quality assets on time and on budget
  • Excellent verbal and written communication skills (English)

Desirable:

  • Experience in Unreal and Unity
  • Some understanding of rigging/skinning
  • Node-based shader graph and material knowledge (Unreal, Amplify)
  • Substance Designer knowledge

Initially, this will be on a 6 month contract as we go through pre-production but with the possibility to extend anywhere up to 24 months.

Job Stats

Posted 9 months ago - 93 views - 12 Applied